![]() (Remember that unity is nothing but a whole lot of game objects with things (such as Font) that are part of game objects. But it has utterly no connection "to Unity", you can not of course do that in any way with actual game objects, or anything at all associated with Unity and game objects. Obviously you can refer to ExampleSettings.versionNumber anywhere in the namespace. ![]() See in Glossary and you have a number of options in the Import Settings in. To change the Size of the font, highlight it in the Project View A view that shows the contents of your Assets folder (Project tab) More info. no connection whatsoever to scenes or game objects), like this. Supported Font formats are TrueType Fonts (.ttf files) and OpenType Fonts (.otf files). † Note that, obviously, since, presently, C# is used for Components in Unity, you can of course, with say simply ints or floats, have a class (totally "unused" by Unity, i.e. Here is a long explanation of that very simple process: Unity forgot to include a "preload" or "generally available" Scene in Unity (they will finally add it one of these years).įor now, click one button to add one, couldn't be simpler.
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